starsector fps cap. 1. starsector fps cap

 
1starsector fps cap 5 GB of memory for the JRE Heap

ago. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). Beyond the sector adds some end game content. so its probably in the core game files in the java files somewhere. zeonlight78. json" in Notepad/Wordpad. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. 5. And is 20% in v0. 7ghz. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. 2. 4X game features in Starsector. Starsector Vers. I have tried AMDs metrics and MSI afterburner overlay to see what the issue is but neither seem to appear in game. json file to allow you to transfer items quickly using the Alt key. 4. Open comment sort options Best; Top; New;Performance is around 30 fps on semi big battles with uaf and nex : r/starsector. Then I have 3 Falcon (P) with converted hangars which act as supporting role to draw attention of larger ships and give additional fire. As stated before, Vanilla does not leak memory, and most good mods do not either. Find a file called settings. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. Voice line sfx from Star Wars Empire at War are property of Petroglyph. A guide to fleet composition. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. Get elite shield modulation & sensors. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. I don't like having to choose and miss out on things. . Business, Economics, and Finance. r/starsector. though after brief search i cant seem to find it. goto starsector core > data > config and look up "maxShipsInFleet". Hmm, maybe I just need to try it. sh file. FPS issues, low performance. SomePhishyDude. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Throw in a fleshed out diplomacy system with alliances, defensive pacts etc. Starsector > Bug Reports & Support > Unexpected Low Performance . You take the role of a space captain seeking fortune and glory however you choose. Based from my specs though, it should take around 15-30 minutes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Wanted to play some starsector. impl. By default, the 64-bit version of the game allocates 1. These numbers should be the same value. ago. 100 fleet size, 99999999 battle size. • 1 yr. •. When starting a battle, theses points are distributed between you and the enemy for deploying ships, and whoever has the biggest fleet has the most points. If that still isn't enough for you - go to starsector-core/data. Try updating to jre8, assign 8 GB ram. Controls are fully customizable. Overview. By securing combat objectives you earn more DP to bring in the rest of your fleet. This can be changed further in the json settings file. 文件位置Starsectorstarsector-coredataconfigsettings. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. Hmm, that's a bit odd - this means that the graphics driver is running the game at 60 fps, since by default vsync is on and that's what determines the framerate. For slow ships that like to stay at the frontline for extended periods of time, vents are better. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. The official forum's mod index only lists 4 portrait packs, two of which are straight-up weeb bait and one of which looks like something out of an 80s anime. You will deploy less and less of your fleet as the game goes on. There's a troubleshooting guide on the GraphicsLib page. the Eradicator, Falcon, and Fury. Note it is really easy to cap on both in early game. Perks in the leadership tree also work to strengthen you. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. json (starsector-core/data/config). NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. View mod page; View image gallery; Lightshow. json with notebook++ and you'll find this around line 528 :Starsector. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. 7. Do mind that the game's. . Version 3. Upping this cap will also upping the enemies dp (again the dp ratio). However: total DPs in a fight are capped at. Hold the volume up (+) 3. (100~300) Since high-tech ships have shorter operating time. costs and shields over armor. - vsync off. 7!r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Memory Leaks are like Car Oil. A mod is better though, since you do not have to alt tab to. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Another way of looking at it: Caps make you tankier (i. r/starsector. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. Could be a couple of causes but check that first up. The product of multiple mentions. I would strongly recommend increasing the FPS cap if you're going to push this mod over the default setting of 2x speed. json. 2D RPG/Trade/Fleet Combat Game. Three fade transitions in the apitrace where FPS plummets approximate frames are as follows;Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. It used to be called Starfarer. Ordnance points are just an abstraction of a ship's limited resources like power generation and physical space. In my experience you can get ~300 points with this setting if you do so which is enough for 6 Astrals. For 5 DP they're monsters. Went from a required reboot between battles to playing for 8 hours without much issue. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn’t piloting a ship – Works in Starsector 0. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. Logged. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. 96a] ED Shipyards 2. Embark on a space voyage with your ragtag crew of civilians in search of a new home. 46K subscribers in the starsector community. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). The game doesn't utilize the graphics card properly, gpu usage. 6. 2GHz 16gb DDR4 3200MHz I game the game 8gb of RAM. 0. And safe to remove from saves, or change versions, but there are shenanigans caused by changing to a version with a steeper leveling curve. Let's go over the basics of how to install mods in Starsector. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. 4. Wh. I just learned about changing a file setting to allow Starsector to use more available RAM so I'll see if that makes a difference along with playing around more with Graphics Lib's settings. It used to be called Starfarer. Removed extra crew bonus. Azrael9986 • 4 yr. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. They don't need a speficif role, except take the stress away from tanks and flankers. If vsync is on anyway, you might want to set vsync:true in settings. [Important!] Modded. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. Went from a required reboot between battles to playing for 8 hours without much issue. Elevate your Starsector gameplay with the SpeedUp 1. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. Go to starsector r/starsector. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. ago. – Updated for Starsector 0. That all changed when the lag monster attacked. There will be artifacts and glitches if you make the multiplier too. - look for "maxLogisticsHullmods":2, - change to whatever value you want. You should be OK. New factions. com) Does anybody know if by chance this mod still works with the current version of starsector. One shot sinks the FPS to around 20. Requires a GPU that supports. Turn off your Deck. I can currently play one or two battles, or do two rounds of colony management before the loss of performance becomes annoying. 4) 1080p. (500) 2. While these ships can be absolutely devastating in the right hands, they tend to be a bit less punchy and durable than their larger cousins. By default, the 64-bit version of the game allocates 1. 95. r/starsector. You could restrict your mods a bit. 1 will cause your fleet to suffer 10% more damage. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. 5 GB of memory for the JRE Heap. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). "maxShipsInFleet":30, Increase the number. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately). 1 upkeep. Hopefully this helps someone. 5 GB of memory for the JRE Heap. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. But nevertheless I get better performance with more modern games. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. 33. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. You can change fps there. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. Combat Readiness (CR) is a general measure of a ship's logistical status. - Updating the drivers. Gamma cores are pretty useful as your colonies need less resources. The new skill system is bad. Starsector is a bit weird when it comes to alt-tabbing. Ive been mixing and matching my fleet with various ships looking for the TopTier/Meta Ships vs [Redacted] and other late game threats like large bounties and [Super Redacted]. Light cruiser: basically the child of a destroyer and a cruiser. If you're smart, make a backup of this folder before editing. Game caps at 144 fps even when changing json settings. 96a update? In this video, we cover the biggest update Starsecto. It doesn't, really. Control-capslock toggles the game to run in as-fast-as-possible mode. 0 (May 6, 2017) Updated to support Starsector 0. The Odyssey in the other hand is an amazingly fun circle strafing gunship. Another easy solution would be the good old cheat engine. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. 1a. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. json file to improve your game experience. Author Topic: MOVED: So I've hit the credit cap at 2 billion, but now I'm in debt. ini and change "enableShaders":true" into "enableShaders":false" . I just updated mine from a shitty really old and to a 770 (discount machine yes) and the performance difference is quite large. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. usually, sometimes the AI will have mega fleet battles with 10+ fleets showing up and that can get a little choppy until I move away. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. Well, the solution to my car leaking is to just keep adding oil. "vsync":true --------> "vsync":false. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. You can have absurdly large sectors that are extremely dense with starsystems if you completely disable hyperspace storms. I do just fine by replacing frigates and destroyers with Fury 's and Falcon (P) 's which have enough speed ( 90 and 95 respectively) and substantially more firepower to. To deal with massive fleets i heard somewhere you. Fair enough, it's more than triple the size of vanilla. Though it gets memey after a certain point. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. Get a few dedicated cargo, fuel, and personell ships. You can change some numbers to allow your computer to allocate more RAM to Starsector. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. S. My vram used to cap out at 100% with insane fram drop and such and now it sits at about 20% nicely. Using the Nvidia Control Panel I turned on Low latency mode to ultra and noticed a giant fps boost. 95. On the campaign map, if the game is paused after pressing either ESC. Anti-aliasing (AA) Vertical sync (Vsync) 60 fps regardless of monitor refresh rate. Hello, I have a very annoying issue with the game. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. It's either single or dual threaded (game+draw)). Find a file called settings. Be damned Kadur Remnant! My FPS is dead because of you !! Hmmm looks like my 12 colonie home system! The Kad do get a bit spammy. Then open one of the folders based on what setting you want. ago. Starsector is highly customizable even without mods so you can tweak it to your liking. Putting an Alpha Core in your Population and Infrastructure and declaring your colony a Free Port will cause it to generate a surplus of Harvested Organs without needing orbiting cryopods. This won't address the issue that the more ships you allow deployed, the more hesitant. Something about the Sindrian Fuel Company - Art by u/miragecomedy. Factions will wage war against each other and try to conquer their enemies. 03. The_TrashMaster • 4. Hazard Mining is one that everyone else has mentioned, and for good reason. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. Version 0. In the main menu, alt-tabbing is impossible, I can only look at my desktop or a different window if I hit ctrl+alt+del, and then open the task manager. Vanilla performance in battle was generally silky, but with this setup I do get particularly dense battle lines chugging down to 20 or 15 fps with all the drone and projectile spam going full tilt. The performance percentage in the top left seems to stay around 10-15%, and this doesn't happen running it in Windows on the same machine. Second, content bloat. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! If your machine is decent, Starsector should run MUCH better with Java 8. The large ripple uses a lot of video memory. Ryzen 5 1600 3. 2 and a few other small mods. But if you're getting huge framerate drops even at the main menu I think this is probably the culprit. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. I've always had FPS problems with this game, and i don't know for the life of me what to do with it. TheThunderhawk • 3 yr. Re: [Late Game] Battles & Colony Management ruin FPS gradually & permanently. Or turn off your integrated in device manager and run the game normally. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. . Reply Arthur_The_Ok All hail the [SPACE DORITOS]. ago. There's no reason why it'd specifically cap to 144, though - that has to. The FPS had dropped to 15 on the overworked map, even lower during combat. You can then select which mod (s) you want to run with in the launcher. - fullscreen. r/starsector • 1 mo. starfarer. But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. 3. Let me try this out, I hope it works. My modded game of Starsector keeps popping up and saying memory leak detected. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. The start of an abomination, dubbed the "moderately cursed ship pack". With Nexerelin running all the AI just throw 8-10 Cap fleets at you constantly. Find the line that starts with "Automated Ship" In that line, replace com. . I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. json and set them to however you like. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. r/starsector • 40 min. After each step, check to see if the problem is gone: 1. Then start a new game with Easy difficulty. Now fully released!. This is my Mod Pack for Starsector. Work your way to phase coil tuning (you get that by lvl 4). open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. This mod includes 10 additional features and three loose scripts. If you want to change specific industries to buildings or vice versa you can edit the industries. All you need to do is change the 6 to a different number. You want to play the game like an FPS seen from above. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. more shield HP) and improve your ability to inflict burst damage, whereas Vents improve your sustained offense and. The next best capitol only has an upkeep factor of 0. g. by SubjectDramatic2122. There is a mod that raises the level cap while also ensuring the grind isn't too bad, though. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. Would be nice to see Nex tone down fleet spam. 95. In addition to the size classes, there's also tech classes. You can even set custom time scaling factors on separate inputs, if you like. Problem is everytime an enemy ship is nuked the ship ai re-evaluates potential targets so it becomes tedious to constantly try to keep your conquest from obliterating an irate mudskipperStarsector Gameplay with Splat! Let's Play Starsector and check out a game where you'll do whatever you want in an open galaxy. Carriers require more deployment points to get space supremacy. json. Thoughts and questions on skills in 0. starsector-coredataconfigsettings. Aeyeoelle. goto starsector core > data > config and look up "maxShipsInFleet". Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). 5m experience. trying to kidnap what you rightfully kidnapped. Do note, however, that it will not fully activate it (e. Fractal SoftworksStarsectorstarsector-coredataconfigsettings. On Linux, it's in the starsector directory. You could change the maximum player level in the Starsector settings file and call it day. Change the damage modifier from 0. Turn off Vsync and change frame rate cap in settings. You can find most mods on the forum. As the title says, so be careful when updating them as for some reason my fps went from 45 to 60 depending if I time sped up, to 5fps whilst orbiting a planet. ago. DarknightK • 2 yr. Set "useLargeRipple":false. I just ran some tests to make sure, and it's definitely not happening here - the game speed only drops after the frame rate dips below 30, so for example if the frame rate is 15, then the game will run at 50% speed, while for any. 3. Yes. 1. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. I obviously downloaded it and started a new save file. aieght, so listen up, you can modify the settings in the game files to extend the max amount of battle points available, so you need notebook++ to open up the file, heres the folder hierarchy: starsector>starsector-core>data>config>settings. 5. 30. 95a. when it is at 60 frames my idle is around 80%, but when it is at 30 it is 0%i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. ago. So 16 frigates ~ 1. It allows to slow down/speed up any singleplayer game. If your machine is decent, Starsector should run MUCH better with Java 8. I'm playing on a P. Mods that add new markets are especially bad, and i think adjusted. Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. On the campaign map, if the game is paused after pressing either ESC. Technically yes, but only after you go beyond the usual limit of 15. 5 GB to up to 6 GB of RAM! - YouTube. 2D RPG/Trade/Fleet Combat Gameis there anyway boost fps i used to get 60 fps in combat, around 70-85 on the map screen and nearly 100 on the main menu but now i get 15-30 across the board i don't think it's my PC specs but ill post them any and also i couldn't a mod to fix this PC spec: windows 7 home premium 64-bit Intel Pentium graphics card CPU b940@ 2. Droll12 • 3 yr. . Go to starsector r/starsector. ago. There’s the Fleet Size by DP mod that is probably what you want. the discord server also has a page for the basic enhancment mods. While they do keep changing, I thought I'd make. Just wanted to share this horrid thing with someone. exe and \jre\bin java file is set to run on nvidia graphics, all drivers are updated. ini file within the GraphicsLib folder in a program like Notepad++. Low-tech ships need a certain number of gunboats to keep pushing. Even if you change the JSON file to the current version. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. However: total DPs in a fight are capped at. Now normally starsector works fine in Fullscreen, but for me it has an issue where I alt tab out and back in it might be fine but sometimes it starts having a glitch where it only gives me 1 change of frame on screen every so often, it allowed me to slowly save and quit but it takes a long time for the. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. exe run on the 960M in 3D control panel Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Go to starsector r/starsector. Re: Vram low message, but otherwise fine. So I'm getting FPS drops on the overworld and in battles.